After focusing on digital humans last year I felt it was time for something new. So, I directed my attention to fluid dynamics. My 3D software Maya has a fluid simulator that started me off in the right direction towards making this milk. But I felt the end result didn’t quite capture the detail and drama I wanted. So I took the fluid mesh into ZBrush, an organic digital sculpting tool, and hand sculpted more detail. I then brought it back into Maya (and the rendering engine Arnold) to do the texturing, shading, lighting and rendering. I’m pretty happy with the result. I have grown so much this year. What a gift it has been to be able to take this time to take deep dives into areas of 3D that I want to improve.
Lots of folks seem curious about what 3D is, and how it works. So, I like to show my work sometimes to help people wrap their minds around it. What you see here is the wireframe 3D mesh, the greyscale displacement map that gives the cookie it’s detail and the final image.